Campfire
13.99 USD
Description
π₯ FreeTime Campfire
Item out, campfire on β immersion on point.
FreeTime_Campfire lets players place a campfire from an item, light it, extinguish it and disassemble it again (the item comes back). Optionally a firewood system makes the fire go out after a while unless someone adds wood.
β
Framework-flexible: ESX or QB, inventory via ox_inventory or qb-inventory, interaction via ox_target or qb-target β switchable in the config. The fire prop is included (streamed ytyp).
β¨ Features
| πͺ΅ Place & disassemble | Place from an item β with free placement controls (move, rotate, height) β and disassemble again (item back). |
| π₯ Light & extinguish | Toggle the fire on/off via target. |
| π² Firewood system | Optional: the fire burns only for a limited time and must be kept alive with wood β including a warning. |
| β³ Progressbar | Build/disassemble with a clean progress indicator (ox_lib). |
| π Framework-flexible | ESX/QB, ox/qb inventory & target β chosen in the config. |
| π Your own notify | Messages go through the Notify function β ESX, QB or your system. |
βΉοΈ
Next: Installation Β· Configuration.
Czech
Danish
German
Greek
English (UK)
English (US)
Spanish
French
Hungarian
Italian
Japanese
Korean
Norwegian
Polish
Portuguese (Brazil)
Romanian
Russian
Serbian
Swedish
Turkish
Ukrainian
Vietnamese
Chinese (Simplified)