Welcome

π§‘ FreeTime Scripts
Scripts we'd want running on our own server. Performant. Modern. Immersive. No compromises.
FreeTime Scripts is built on a simple conviction: a FiveM script should never have to choose between depth of features and performance. That trade-off is sadly the norm in the scene β and it's exactly the one we refuse to make. Our scripts are built to do a great deal while generating barely any load.
Our promise: you get depth, immersion and comfort β without paying for it in ms, stability or security.
π Who we are
We're a developer team that doesn't "bolt together" FiveM scripts β we think them through. Every feature comes from real day-to-day server life, is built step by step and tested ourselves before it reaches your hands. We don't release anything we wouldn't run ourselves.
We don't talk about "as long as it works" β we talk about how it works: Where is the source of truth? What happens on login, on a crash, on an exploit attempt? How does it feel for the player? Those questions come before the first line of code.
π― What we stand for
| β‘ Performance is sacred | RAM instead of the database in the hot path, minimal queries, no event spam. Effectively 0.00Β ms at idle β so your server stays smooth even when it's full. |
| π‘οΈ Server-authoritative | Money, spawns, state, distances β all validated server-side. We never blindly trust client or export input. Security is architecture, not an afterthought. |
| π Immersion first | Features that enable real roleplay instead of just pushing buttons. Attention to detail down to the smallest animation. |
| π§© Modern & modular | Clean architecture, many small building blocks, every feature toggleable on its own. We build for 2026, not 2018. |
| π Compatible out of the box | ESX, QB, QBox and dozens of inventory, banking, fuel & notify systems are detected automatically. You shouldn't have to rebuild half your setup. |
| ποΈ No config wasteland | Configuration belongs in a well-designed admin panel β live, visual, foolproof. Not in a 2,000-line config.lua where one comma breaks the start. |
π Our standard
We'd rather do it right than fast. With us, a feature is only "done" when it is:
- βͺperformant β measured, not claimed,
- βͺserver-authoritative β secured even against the resourceful player,
- βͺgenuinely immersive β instead of feeling like "open menu, close menu",
- βͺconfigurable β so it fits your server, not just ours,
- βͺand shipped multilingual β for your community, wherever they come from.
We communicate honestly: when something is a deliberate trade-off or a technical limit, we say so β instead of hiding it. Trust is built through transparency.
π¦ Our scripts
All of our scripts share the same DNA β the same care, the same principles, the same quality promise. A growing family of tools that fit together and complement one another:
- βͺFreeTime_Garage β a modular, server-authoritative garage system for truly everything: public, private, purchasable, job and housing garages, impound, vehicle inspection, an immersive key system and real vehicle persistence.
- βͺβ¦and more scripts around vehicles, character and immersion.
Every new script is built to the same standards: performance, security, immersion, compatibility. No script leaves us that fails to clear that bar.
π¬ Support & continued development
A script isn't "finished" the moment it's bought. We keep developing, listen to feedback, and ship updates that solve real problems β not just bump version numbers. When something goes wrong, you want a clear answer, not excuses.
Curious? Take a look at our documentation β the best starting point is FreeTime_Garage, and see for yourself what we mean by "no compromises".
Czech
Danish
German
Greek
English (UK)
English (US)
Spanish
French
Hungarian
Italian
Japanese
Korean
Norwegian
Polish
Portuguese (Brazil)
Romanian
Russian
Serbian
Swedish
Turkish
Ukrainian
Vietnamese
Chinese (Simplified)