Welcome

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🧑 FreeTime Scripts

Scripts we'd want running on our own server. Performant. Modern. Immersive. No compromises.

FreeTime Scripts is built on a simple conviction: a FiveM script should never have to choose between depth of features and performance. That trade-off is sadly the norm in the scene – and it's exactly the one we refuse to make. Our scripts are built to do a great deal while generating barely any load.

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Our promise: you get depth, immersion and comfort – without paying for it in ms, stability or security.


πŸ‘‹ Who we are

We're a developer team that doesn't "bolt together" FiveM scripts – we think them through. Every feature comes from real day-to-day server life, is built step by step and tested ourselves before it reaches your hands. We don't release anything we wouldn't run ourselves.

We don't talk about "as long as it works" – we talk about how it works: Where is the source of truth? What happens on login, on a crash, on an exploit attempt? How does it feel for the player? Those questions come before the first line of code.


🎯 What we stand for



⚑ Performance is sacredRAM instead of the database in the hot path, minimal queries, no event spam. Effectively 0.00Β ms at idle – so your server stays smooth even when it's full.
πŸ›‘οΈ Server-authoritativeMoney, spawns, state, distances – all validated server-side. We never blindly trust client or export input. Security is architecture, not an afterthought.
🎭 Immersion firstFeatures that enable real roleplay instead of just pushing buttons. Attention to detail down to the smallest animation.
🧩 Modern & modularClean architecture, many small building blocks, every feature toggleable on its own. We build for 2026, not 2018.
πŸ”— Compatible out of the boxESX, QB, QBox and dozens of inventory, banking, fuel & notify systems are detected automatically. You shouldn't have to rebuild half your setup.
πŸŽ›οΈ No config wastelandConfiguration belongs in a well-designed admin panel – live, visual, foolproof. Not in a 2,000-line config.lua where one comma breaks the start.

πŸ† Our standard

We'd rather do it right than fast. With us, a feature is only "done" when it is:

  • β–ͺperformant – measured, not claimed,
  • β–ͺserver-authoritative – secured even against the resourceful player,
  • β–ͺgenuinely immersive – instead of feeling like "open menu, close menu",
  • β–ͺconfigurable – so it fits your server, not just ours,
  • β–ͺand shipped multilingual – for your community, wherever they come from.
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We communicate honestly: when something is a deliberate trade-off or a technical limit, we say so – instead of hiding it. Trust is built through transparency.


πŸ“¦ Our scripts

All of our scripts share the same DNA – the same care, the same principles, the same quality promise. A growing family of tools that fit together and complement one another:

  • β–ͺFreeTime_Garage – a modular, server-authoritative garage system for truly everything: public, private, purchasable, job and housing garages, impound, vehicle inspection, an immersive key system and real vehicle persistence.
  • β–ͺ…and more scripts around vehicles, character and immersion.
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Every new script is built to the same standards: performance, security, immersion, compatibility. No script leaves us that fails to clear that bar.


πŸ’¬ Support & continued development

A script isn't "finished" the moment it's bought. We keep developing, listen to feedback, and ship updates that solve real problems – not just bump version numbers. When something goes wrong, you want a clear answer, not excuses.


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Curious? Take a look at our documentation – the best starting point is FreeTime_Garage, and see for yourself what we mean by "no compromises".