PickItUp
13.99 USD
Description
π© FreeTime PickItUp
Your hat flies off in a fist fight β and you simply put it back on.
In GTA V a head/neck hit knocks a hat, cap or glasses off your character. Without a script you only get them back via a skin reload (usually an admin command) or in the clothing store. FreeTime_PickItUp fixes exactly that: it takes over the knock-off in a controlled way, drops the lost item as a visible ground prop and lets the owner put it back on.
β
Framework-agnostic (no ESX/QB required), StateBag-based (no constant polling) and fully configurable via config.lua.
β¨ Features
| π― Clean knock-off | Only head/neck hits (optionally melee only) knock the hat/glasses off β reliable, no false triggers. |
| π Visible to everyone | The lost item lies on the ground as a prop β every nearby player sees it. |
| ποΈ Flexible pickup | ox_target on the prop, ox_target on yourself and/or a keypress β freely combinable. |
| β±οΈ Time & range | Pickup only within a time window and nearby β after that the item is gone (as without a script). |
| π§ No stale bug | The original (drawable/texture) is captured at the moment of the hit β changing outfit beforehand doesn't matter. |
| π Your own notify | Notify and help output are swappable in the config (ox_lib, ESX or your system). |
π§© How it works (in short)
- 1.A head/neck hit is detected.
- 2.The currently worn hat/glasses (drawable + texture) is remembered and removed.
- 3.A ground prop is distributed β everyone nearby sees it.
- 4.The owner picks it back up via target/key β the original is re-applied and the prop disappears.
βΉοΈ
Next: Installation Β· then the Configuration.
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