VehicleManager

39.99 USD

VehicleManager VehicleManager VehicleManager VehicleManager VehicleManager VehicleManager VehicleManager VehicleManager VehicleManager
  • VehicleManager
  • VehicleManager
  • VehicleManager
  • VehicleManager
  • VehicleManager
  • VehicleManager
  • VehicleManager
  • VehicleManager
  • VehicleManager

Description

🚘 FreeTime_VehicleManager

FreeTime_VehicleManager is a modular system around vehicles and plates: management, plate fixes, anti-cheat and – for clean wipes – a reimbursement export. Almost everything is managed in the admin panel and stored in the database; the config.lua is deliberately minimal.

Vehicles & plates under control – all in the panel.

βœ…

Multi-framework (ESX/QB/QBox, auto-detect), admin NUI, a modular architecture (dependency engine, anti-cheat, plate, audit …) and persistence via oxmysql.


✨ Features



πŸ”’ Plate managementManage & correct plates – including fixes for broken/empty plates.
πŸŽ›οΈ Admin NUIAll settings live in the panel, stored in the DB (ftpc_settings) – no config editing.
πŸ›‘οΈ Anti-cheatA dedicated anti-cheat module for vehicle manipulation.
🧩 ModularClean server modules (dependency engine, history, audit, plate, vehprops …).
πŸ’° Reimbursement / wipeExport of purchase price + tuning cost per plate – so you can reimburse fairly on a wipe.
πŸ“¦ Inventory recoveryTrunk/glovebox are saved into a persistent recovery stash per character on wipe.
ℹ️

πŸŽ›οΈ Admin panel

Open the panel with your command (default /vehiclemanager, ACE-protected). All settings take effect live and live in the DB (ftpc_settings).

Plates & vehicles

  • β–ͺManage & correct plates – including fixes for broken/empty plates.
  • β–ͺOverview of vehicles/plates with their associated actions.

Settings

Language, panel command, debug, anti-cheat and more are set live in the panel – no restart, no config editing.

Reimbursement & wipe

  • β–ͺReimbursement export: maps each vehicle to its purchase price + tuning cost (from your vehicle shop or via file import). So before a wipe you know exactly what to reimburse.
  • β–ͺInventory recovery: trunk/glovebox are saved into a persistent recovery stash per character that the player opens via command.
  • β–ͺOwners whose identifier matches an ignored pattern (Config.ExportIgnoreOwners) are skipped in the export.

Log & audit

Changes and history are recorded via the server modules (history/audit).

⚠️

A wipe is destructive. Use the export first (and the inventory backup if needed) so you can reimburse your players fairly.