VehicleManager
39.99 USD
Description
π FreeTime_VehicleManager
FreeTime_VehicleManager is a modular system around vehicles and plates: management, plate fixes, anti-cheat and β for clean wipes β a reimbursement export. Almost everything is managed in the admin panel and stored in the database; the config.lua is deliberately minimal.
Vehicles & plates under control β all in the panel.
Multi-framework (ESX/QB/QBox, auto-detect), admin NUI, a modular architecture (dependency engine, anti-cheat, plate, audit β¦) and persistence via oxmysql.
β¨ Features
| π’ Plate management | Manage & correct plates β including fixes for broken/empty plates. |
| ποΈ Admin NUI | All settings live in the panel, stored in the DB (ftpc_settings) β no config editing. |
| π‘οΈ Anti-cheat | A dedicated anti-cheat module for vehicle manipulation. |
| π§© Modular | Clean server modules (dependency engine, history, audit, plate, vehprops β¦). |
| π° Reimbursement / wipe | Export of purchase price + tuning cost per plate β so you can reimburse fairly on a wipe. |
| π¦ Inventory recovery | Trunk/glovebox are saved into a persistent recovery stash per character on wipe. |
Next: Installation Β· Admin panel Β· Configuration.
ποΈ Admin panel
Open the panel with your command (default /vehiclemanager, ACE-protected). All settings take effect live and live in the DB (ftpc_settings).
Plates & vehicles
- βͺManage & correct plates β including fixes for broken/empty plates.
- βͺOverview of vehicles/plates with their associated actions.
Settings
Language, panel command, debug, anti-cheat and more are set live in the panel β no restart, no config editing.
Reimbursement & wipe
- βͺReimbursement export: maps each vehicle to its purchase price + tuning cost (from your vehicle shop or via file import). So before a wipe you know exactly what to reimburse.
- βͺInventory recovery: trunk/glovebox are saved into a persistent recovery stash per character that the player opens via command.
- βͺOwners whose identifier matches an ignored pattern (
Config.ExportIgnoreOwners) are skipped in the export.
Log & audit
Changes and history are recorded via the server modules (history/audit).
A wipe is destructive. Use the export first (and the inventory backup if needed) so you can reimburse your players fairly.
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